Recovery Abilities
"Nexuses that further expand curative power. Activate these nodes to improve your array of restorative options."
Ability |
Description |
AP Cost |
Requirement |
Characters |
Hang In | Increase HP recover rate while hanging after point-warp | 12 | N/A | Noctis |
Sprinter | Boost stamina | 24 | Hang In | Noctis |
Distance Runner | Further enhance stamina | 99 | Sprinter | Noctis |
Savior's Fortitude | Boost an ally's defense after taking them out of danger | 20 | N/A | All |
Savior's Vengeance | Boost an ally's critical hit rate after taking them out of danger. | ?? | Savior's Fortitude | All |
Savior's Force | Boost an ally's attack after taking them out of danger | 48 | Savior's Fortitude | All |
Comeback | Further restore an ally's HP after taking them out of danger | 99 | Savior's Force | All |
Rapid Regen | Raise HP and MP recover rate while in cover | 10 | N/A | Noctis |
First Aid | Recover a bit of HP with a first aid kit when HP is low | 24 | Rapid Regen | Gladiolus, Ignis, Prompto |
Advanced First Aid | Recover a little HP with a fancy first aid kit when HP is low | 99 | First Aid | Gladiolus, Ignis, Prompto |
Expert First Aid | Recover HP with a fully-stocked first aid kit when HP is low | 333 | Advanced First Aid | Gladiolus, Ignis, Prompto |
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