Story & Lore for Final Fantasy XV is covered on this page. All the information about the plot, and backstories can be found here.
Story & Lore
Noctis Lucis Caelum, scion of a lineage of kings and the heir apparent to the throne, hails from the kingdom of Lucis that holds the world's last crystal, beneficial to his country's military, political, and economic standing. Because of its increasingly apparent industrialization in contrast to neighboring nations and the ensuing political tensions, Lucis has isolated itself from the rest of the world behind a magic barrier maintained by the king.
At one time, all countries possessed a crystal, but many lost them due to wars waged between them. They thus pooled their resources into weapons and machines, developing into technological civilizations in contrast to Lucis's magic-centered society. A cold war has gone on between Lucis and the rest of the world about the use and possession of the last crystal, and saw the nations outside exacerbate tensions among one another. It led into conflicts and debates over having the power to match that of Lucis, leading to the rise of the empire of Niflheim that united the many warring nations under its banner. In the wake of the new reign, a recent peace treaty with Lucis was proposed to finally diffuse the situation.
Throughout the world, legendary and great beings known as Archaeans exist in various regions regarded as the protectors of their environment and the manifestation of the powers of the stars onto the planet. Through the powers of the royal family of Lucis, and presumably the crystal, kingdoms have gained their pact through their conduits of astral shards that allow them to manifest into the world. Their existence is said to be tied to the deities of the world and played a role in the creation of the planet, although the Archaeans themselves are mostly indifferent to the affairs of humans.
A global phenomenon known as the "Plague of the Stars" envelops the world into lengthened nights. Those known as Oracles have long protected the world from the plague, and their nation of Tenebrae bears a wider degree of political autonomy in the wake of Niflheim's dominance due to their vital historical and religious influence. The current Oracle, Lunafreya Nox Fleuret, is the youngest Oracle in history, and carries on the task of preventing the world from plunging into complete darkness with her powers.
In a matter of days, the Kingdom of Lucis is to sign an armistice, ending a long and bitter conflict with Niflheim. Ahead of the ceremony, Prince Noctis, heir to the Lucian throne, sets forth from his homeland to formalize the union of states through his marriage to the Lady Lunafreya of the imperial province of Tenebrae.
The offer of peace, however, is no more than a ruse to lower the Lucian shield, and the imperial army takes the crown city and its sacred crystal in one fell swoop. En route to his destination, Noctis is shocked to learn that he, his father the king, and his betrothed are believed dead.
Overnight, the dream of peace has faded into a distant memory. His world crumbling around him, Noctis has naught but his resolve and his loyal companions to see him through the trials to come.
Enroute to wed his fiancée Luna on a road trip with his best friends, Prince Noctis is advised by news reports that his homeland has been invaded and taken over under the false pretense of a peace treaty – and that he, his loved one and his father King Regis, have been slain at the hands of the enemy.
To gather the strength needed to uncover the truth and reclaim his homeland, Noctis and his loyal companions must overcome a series of challenges in a spectacular open world - that is filled with larger-than-life creatures, amazing wonders, diverse cultures and treacherous foes.
After a years-long war between Lucis and Niflheim, a peace treaty is agreed upon to end the conflict. As part of the treaty, Lucis' crown prince Noctis Lucis Caelum is to marry Lady Lunafreya Nox Fleuret, an oracle from the imperial province of Tenebrae. After Noctis sets out on a journey to meet with Lunafreya in Altissia, the truth is revealed: the treaty is a ruse engineered by Niflheim's ruler, Iedolas Aldercapt, to bring down Insomnia's magic barrier so his army can seize control of the city's crystal. Niflheim's forces lay waste to the crown city, and King Regis, his son Noctis and Lunafreya are all reported to have perished. After the attack Lunafreya wanders the streets of Insomnia and eventually makes her way to Altissia.
The report that Noctis has been killed is false. When the prince realizes that Iedolas Aldercapt and the rest of Niflheim want him dead, Noctis and his vassals—his royal advisor, Ignis; his bodyguard, Gladiolus; and his childhood friend, Prompto—flee across the country. Their car is wrecked by Prompto when he and his friends reach the Duscae region, and they take it to Cindy for repairs. They end up needing to take on local bounties to raise the funds for the bill, but when the car is fixed, Noctis and his friends begin a road trip towards Altissia to rendezvous with Lunafreya.