Abilities in Final Fantaxy XV are covered on this page. Abilities are the primay means of Character progression and are unlocked via the Ascension system. Abilities cost Ability Points (AP) to unlock and each party member has their own unique Ascension sphere.

Noctis is the only character who can unlock abilities in the the Combat grid.

 

Abilities

 

The following are the different Abilities available to the party, organized by their Ascension grid as they appear in the game's menu.

 

 

Magic Abilities

 "Nexuses that refine and boost your spells. Activate these nodes to improve your magical prowess."

 

Ability

Description

AP Cost

Requirement

Characters

Elementalism Absorb more energy from elemental deposits 24 N/A
  • Noctis
Elementality Absorb even more energy from elemental deposits 72 Elementalism
  • Noctis
Enhanced Elementality Absorb much more energy from elemental deposits 99 Elementality
  • Noctis
Elemagnetism Enhance energy absorbtion rate of elemental-absorbing weapons 48 Elementality
  • Noctis
Magic Level Enhance the magic of each party member by the number of levels gained. The effect of similar abilities do not stack 48 Elementalism
  • All
Magic Level II Enhance the magic of each party member by the number of levels gained. The effect of similar abilities do not stack 99 Magic Level
  • All
Powercraft Enhance potency by 10 when crafting spells 20 N/A
  • Noctis
Magic Action Gain AP for using elemency 24 Powercraft
  • Noctis
Bonuspell Recieve an extra spell when crafting 333 Magic Action
  • Noctis
Bonuspell II Receive two extra spells when crafting 999 Bonuspell
  • Noctis
Extra Powercraft Enhance potency by 30 when crafting spells 99 Powercraft
  • Noctis
Super Powercraft Enhance potency by 50 when crafting spells 555 Extra Powercraft
  • Noctis
Ultimate Powercraft Enhance potency by 100 when crafting spells 999 Super Powercraft
  • Noctis




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