Abilities in Final Fantaxy XV are covered on this page. Abilities are the primay means of Character progression and are unlocked via the Ascension system. Abilities cost Ability Points (AP) to unlock and each party member has their own unique Ascension sphere.
Noctis is the only character who can unlock abilities in the the Combat grid.
Abilities
The following are the different Abilities available to the party, organized by their Ascension grid as they appear in the game's menu.
Magic Abilities
"Nexuses that refine and boost your spells. Activate these nodes to improve your magical prowess."
Ability |
Description |
AP Cost |
Requirement |
Characters |
Elementalism | Absorb more energy from elemental deposits | 24 | N/A |
|
Elementality | Absorb even more energy from elemental deposits | 72 | Elementalism |
|
Enhanced Elementality | Absorb much more energy from elemental deposits | 99 | Elementality |
|
Elemagnetism | Enhance energy absorbtion rate of elemental-absorbing weapons | 48 | Elementality |
|
Magic Level | Enhance the magic of each party member by the number of levels gained. The effect of similar abilities do not stack | 48 | Elementalism |
|
Magic Level II | Enhance the magic of each party member by the number of levels gained. The effect of similar abilities do not stack | 99 | Magic Level |
|
Powercraft | Enhance potency by 10 when crafting spells | 20 | N/A |
|
Magic Action | Gain AP for using elemency | 24 | Powercraft |
|
Bonuspell | Recieve an extra spell when crafting | 333 | Magic Action |
|
Bonuspell II | Receive two extra spells when crafting | 999 | Bonuspell |
|
Extra Powercraft | Enhance potency by 30 when crafting spells | 99 | Powercraft |
|
Super Powercraft | Enhance potency by 50 when crafting spells | 555 | Extra Powercraft |
|
Ultimate Powercraft | Enhance potency by 100 when crafting spells | 999 | Super Powercraft |
|
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