Magic & Spells in Final Fantasy XV will be covered here. Certain Characters can cast spells that buff party members or damage Enemies. Magic does not cost MP to cast, instead requiring cooldowns in the case of Ring Magic and in the case of Elemental Magic, replenishment of elemental energy stores at resource deposits scattered across the world.

Elemental spells are obtained by crafting them through the process of Elemancy which takes harvested elemental energy and combines it with Items to create spells. The created spell is then stored in a Magic Flask and equipped in one of the 4 weapon slots for use in Combat. When used in combat, it is thrown like an explosive and the spell is expended with the flask returning back to your inventory, empty.

 

Magic & Spells Information

There are 2 different types of magic that are found in the game:

 

Ring Magic

 

Ring Magic is a story related feature that can only be unlocked during an event in the main questline. Can only be used by Noctis as he is the bearer of the Royal Ring of Lucis. Players will equip an item like the Ring of the Lucii, which corresponds to a specific spell like the Death Spell. These types of spells do not have to be refilled with elemental energy to cast and instead are tied specifically to their casting item.

 

 

Elemental Magic

 

Elemental Magic consists of Fire Magic, Ice Magic and Lightning Magic are the elemental magic in the game and require elemental energy to cast. Elemental energy is present throughout the world of Final Fantasy XV in deposits, and are a type of energy that the party can absorb (similar to Final Fantasy VIII's 'Draw' mechanic.) Certain Weapons also provide energy absorption effects. The energy that you do absorb will be used to cast and create spells and will be stored in your inventory. The spell item will be equipped in place of a weapon when in battle.

Elemental Magic has impact - visually and mechanically on the environment. Weather also has an impact during battle as magic can have different effects depending on the current climate such as setting dry areas on fire, or thunder magic being amplified during rain. Magic can damage both enemies and any party members caught in the spell radius.

  • Fire Magic: Can set fire to Oil and other flammable or explosive objects.
  • Ice MagicCan freeze any water around the caster of the spell.
  • Lightning Magic: Can deal large damage to target of spell if combined with water or rain.

 

 

Elemancy Information

To craft new spells, you will open the Elemancy tab in the game's menu. You will need one of the elements, Fire, Lightning or Ice and you can add Items and ingredients to improve the strength or add additional effects to the spell.

  • Once a spell is created, it is saved for easy future creation.
  • The amount of elemental energy you add increases the potency of the spell. If you raise the potency over 100, you will produce a higher tier spell.
  • Unicast spell is made by adding all three elements at once while no one propotion of an element exceed the combination of the other two by twice.
  • Adding items will create a similar spell with some added effects, such as adding a healing factor, boosting the amount of effects or adding debuffs.
  • The created spells are limited use, and their inventory is determined by the flasks you have. A created spell is stored in a flask, and using the spell in combat or choosing to empty the flask will free the flask to hold another item. Once emptied, you lose the spell and any ingredients you added to it. They can also be discarded without casting if you wish to free up a flask.
  • The spell must be equipped like a Weapon when crafted if you want to use it in Combat. They don't consume MP when used, and instead have a set amount of uses before the flask empties.
  • Spell duplication occurs when adding an item to a spell increases the spell's number of uses. For example, adding three Zu Beaks gives you (3/0.7 = 4.29, rounds down to 4) additional spell uses, and adding six Zu beaks gives you (6/.7 = 8.57, rounds down to 8) additional spell uses.    

 

Spell Tiers

 

When creating spells the amount of energy given to the spell increases its potency which results in an increase in its damage and radius and adds a suffix to the spell's name, such as -ra or -ga. The tiers are reflected as follows:

 

Spell Name

Tier

Element

Power Required

Fire 1 Fire Energy 1-99
Blizzard 1 Ice Energy 1-99
Thunder 1 Lightning Energy 1-99
Unicast 1 ++ 1-99
Fira 2 Fire Energy 100-199
Blizzara 2 Ice Energy 100-199
Thundara 2 Lightning Energy 100-199
Unicast II 2 ++ 100-199
Firaga 3 Fire Energy 200+
Blizzaga 3 Ice Energy 200+
Thundaga 3 Lightning Energy 200+
Unicast III 3 ++ 200+

Added Effects List

Added Effect

Description

Notes

Quintcast 5x cast First spell guaranteed; following have reduced accuracy. Minimum at 50%
success chance = 50 + (catalysts' effect level x amount of catalyst added)
Quadcast 4x cast
Tricast 3x cast
Dualcast 2x cast
Venomcast Poison

Success chance of effect = (catalysts'effect level x number of catalysts).

*A level 99 Killcast spell has a 19.8% chance to succeed on a creature with no Instant Death resistance.

Cursecast Mollified Status
Stopcast Stop
Killcast Instant Death
Healcast Heals caster Percentage healed = (catalyst's effect level x number of catalysts).
Freecast Chances of not consuming energy Chance = (catalysts' effect level x number of catalysts used) / 100
Experiecast EXP bonus to caster Bonus EXP = (catalysts' effect level x number of catalysts used)x 100
Failcast Gambling: spell either fails or deals significant amount of damage

Fail chance = (catalyst's effect level x number of catalysts used/100)

Unlike other effects- the more you reinforce this effect, the higher chance of failure.

Powercast Increased Power Increased damage factored in Catalyst's Power Value. All Powercast spells are at T1 even if beyond 100.
Blastcast Damages both caster and target Increased damage factored in Catalyst's Power. The caster's HP is reduced to 1
Maxicast Ultimate elemental spell Default at lvl 99 but damage can break 9999. The damage is capped at 99,999.
None No effect but still adds power

Consumables 

Name

Added Effect

Power Value

Effect Level

Units Required for Duplication

Antiodote Venomcast 0 16 25
Elixir Tricast 2 3 8.33
Ether Dualcast 2 2 10
Flesh Fortifier None 3 - 0.50
Gold Needle Killcast 0 10 16.67
Hi Elixir Tricast 3 4 7.14
Hi-Potion Healcast 0 50 12.50
Magitek Booster Venomcast 20 40 
Maiden's Kiss Venomcast 0 24 16.67
Mega Phoenix Quadcast 8 10 1.82
Mega Potion Healcast 3 99 2.94
Megalixir Quintcast 6 5 2.63
Mettle VX None 2 - 10
Moogle Plushie None 1 - -
Muscle Stimulant None 3 - 0.5
Phoenix Down Tricast 3 2 2.38
Potion Healcast 0 25 20
Power EX None 2 - 10
Reflex Enhancer Quintcast 10 25 -
Remedy Dualcast 0 5 8.33
Smelling Salts Cursecast 0 22 16.67
Spirit ZX None 2 - 10
Superior Restorative Dualcast 2 75 2.86
Verve WX None 2 - 10

Ingredients

Name

Added Effect

Power Value

Effect Level

Units Required for Duplication

Aegir Root Healcast 1 10 6.25
Allural Shallot Quadcast 1 3 3.85
Alstroom Cursecast 0 15 2.86
Anak Meat None 3 - 3.57
Arapaima Roe Experiecast 99 30 3.03
Baramundi Fillet None 3 - 2.38
Behemoth Tenderloin None 33 - 1.39
Birdbeast Egg None 1 - 3.03
Caem Pinkshrimp Dualcast 1 3 1.85
Catoblepass Brisket None 26 - 1.14
Chickatrice Leg None 5 - 2.63
Cleigne Darkshell Dualcast 1 4 1.79
Cleigne Mollusk Dualcast 2 1 1.92
Cleigne Wheat Healcast 0 25 2.94
Cup Noodles Healcast 0 99 4
Daggerquill Breast None 1 - 3.85
Dualhorn Steak None 2 - 2.78
Eos Green Peas None 2 - 5
Fine Cleigne Wheat Healcast 0 50 1
Fine Gighee Ham None 8 - 2.38
Funguar Venomcast 0 10 4.55
Garula Sirloin None 4 - 3.13
Giant Trevally Fillet None 1 - 2.38
Gighee Ham None 2 - 4.17
Griffon Breast None 33 - 0.98
Hulldagh Nutmeg Quadcast 1 5 6.25
Jabberwock Sirloin None 31 - -
Kettier Ginger Quadcast 1 2 4.17
Killer Tomato Healcast 2 50 2.27
Kujata Marrow Tricast 8 15 1.14
Leiden Pepper Cursecast 1 15 4.17
Leiden Potato Healcast 0 10 5.56
Leiden Sweet Potato Healcast 1 20 5.56
Leukorn Steak None 24 - 1.05
Lucian Tomato Healcast 1 30 2.38
Malmashroom Killcast 0 5 1.28
Midgardsormr Steak None 34 - 1.54
Nebula Salmon Fish Fillet None 3 - 2.38
Platinum Myrtlout Fillet None 8 - 2.38
Sahagin Liver Tricast 6 10 2.38
Saxham Rice Healcast 0 25 2.38
Schier Tumeric Tricast 1 1 7.14
Sea Bass Fillet None 4 - 2.09
Sheep Milk Dualcast 1 1 8.33
Smoking Wood Tricast 1 1 8.33
Tenebraen Oak Quadcast 1 1 4.55
Tide Grouper Fillet None 5 - 2.09
Trout Fillet None 2 - 2.38
Ulwaat Berries Healcast 8 99 0.25
Vesper Gar Fillet None 10 - 2.08
Vesproom Stopcast 0 15 2.63
Wild Onion Healcast 0 10 4.17
Zu Tender None 52 - 0.83

Treasures

Name

Added Effect

Power Value

Effect Level

Units Required for Duplication

Adamantite Limitbreak 99 - 0.20
Alstor Bass Bones None 1 - 3.03
Ammonite Fossil Stopcast 4 75 1.35
Anak Antlers Dualcast 8 22 2.08
Anak Fetlock Cursecast 2 25 3.03
Ancient Dragon Tooth Stopcast 6 99 1.20
Arapaima Scales None 8 - 1.92
Arba Spur Cursecast 1 40 2.22
Barbed Poison Needle Venomcast 6 99 1.33
Barbed Scythe None 1 - 1.33
Barrelfish Scales None 1 - 3.03
Basilisk Plumage Dualcast 1 38 1.54
Beautiful Bottle Freecast 0 1 -
Beautiful Hide Quadcast 16 10 1.54
Beautiful Plummage Tricast 4 26 1.52
Beetle Shell Quadcast 16 10 1.54
Behemoth Horn Quintcast 4 15 2.50
Big Scorpion Stinger Killcast 4 42 2.38
Bluegill Fin None 1 - 2.38
Bluegill Scale None 4 - 3.03
Broken Harmonica Stopcast 2 99 1
Building Stone None 30 - 3.03
Bulette Carapace Dualcast 12 15 1.39
Cactuar Needle Freecast 1 0 -
Catfish Barbel None 2 - 3.03
Catoblepass Fang Quadcast 22 10 0.91
Centipede Feet Cursecast 1 25 6.25
Centipede Jaw Cursecast 3 33 5.56
Centipede Legs Cursecast 1 20 8.33
Centipede Teeth Cursecast 6 33 1.82
Chrome Bit Dualcast 16 10 0.67
Cockatrice Crest Experiecast 3 2 33.33
Cockatrice Tail Feathers Dualcast 1 25 1.54
Coeurl Whiskers Killcast 6 52 1.33
Colorful Griffon Claw Quintcast 16 25 3
Crab Carapace Dualcast 2 10 1.52
Crimson Tongue Cursecast 1 47 1.25
Crooked Helixhorn Tricast 1 20 1
Curved Fang None 1 - 2.94
Curved Hollowhorn Quadcast 7 18 1.43
Deadly Stinger Venomcast 4 99 2.17
Debased Banknote Experiecast 6 6 4
Debased Coin Experiecast 4 4 4
Debased Silverpiece Experiecast 8 8 4
Divine Whiskers None 36 - 1.03
Downy Feathers Quadcast 4 18 1.52
Dragon Claw Limit Break 72 - 3.03
Dragon Horn Quintcast 33 10 2.27
Dragon Scales Tricast 8 2 1.05
Drooping Whiskers None 18 - 1.18
Dynamo None 38 - 0.74
Earth Gemstone Quadcast 22 15 1
Electrolytic Condenser None 12 - 0.91
Enormous Stinger Venomcast 3 99 2.27
Fearsome Hoof Cursecast 52 75 1.33
Fine Crest Experiecast 5 3 33.33
Fine Slimy Oil Cursecast 18 99 1.22
Fine Tail Feathers Dualcast 18 49 1.14
Fossil Shell Stopcast 1 52 1.79
Fossil Wood Stopcast 1 28 1.92
Garula Fur Tricast 1 10 2.50
Garula Tusk Dualcast 1 10 2.50
Giant Crab Pincers Blastcast 24 - 0.5
Giant Curlhorn Quadcast 3 24 1.19
Giant Feather Tricast 4 1 3.03
Giant Hairy Horn Tricast 12 14 2.08
Giant Hoof Cursecast 42 50 1.67
Glass Gemstone Tricast 18 15 1
Gorgeous Plummage Quadcast 8 26 1.47
Gralean Medal of Distinction Quadcast 12 28 0.33
Great Anak Antlers Quadcast 4 18 1.61
Great Garula Tusk Tricast 10 12 2.22
Greatsnake Crest Quadcast 26 24 3.03
Greatsnake Scale None 33 - 1.19
Griffon Claw Quintcast 5 10 4.55
Griffon Feather None 2 - 0.50
Hairy Horn Dualcast 12 5 3.03
Hard Scale Tricast 8 42 2.08
Hard Whiskers Dualcast 1 5 2.63
Hardened Hide Limit Break 48 - 2.86
Hardened Hoof Cursecast 1 30 1.18
Havocfang Hide Dualcast 1 25 2.94
Heavy Scale Tricast 43 10 1.22
Hunter's Medal Limitbreak 90 - 0.02
Hydraulic Cylinder Quintcast 42 20 20
Imperial Medal of Honor Quintcast 24 36 0.25
Insect Stinger Venomcast 1 30 1.92
Iron Shavings Failcast 32 12 0.33
Jade Gar Mirrorscale None 12 - 2.27
Jumbo Needle Freecast 0 2 -
King Catfish Heart None 6 - 2.08
Large Hollowhorn Quintcast 10 12 0.75
Laser Sensor None 22 - 0.83
Magitek Core Quintcast 99 48 0.20
Magnetron Quintcast 28 15 2
Magnificent Crest Experiecast 7 5 33.33
Magnificent Tail Feathers Dualcast 28 49 1.02
Malboro Eye Quintcast 12 50 4.76
Malboro Vine Killcast 1 50 8.33
Mandrake Flower Quintcast 0 5 2.56
Mesmenir Horn Tricast 1 3 1.96
Metal Scrap Dualcast 1 1 1.25
Monster Claw Quadcast 21 4 2.38
Monster Jaw None 99 - 3.03
Murk Grouper Eye None 12 - 2.27
Mythril Ingot Freecast 99 5 -
Mythril Shaft Quadcast 12 5 0.83
Old Book Experiecast 3 3 2.78
Phoenix Bass Bladder None 4 - 2.38
Platinum Ingot Freecast 99 3 -
Prawn Antennae Blastcast 24 - 0.50
Quality Building Stone None 48 - 2.17
Rare Coin Experiecast 8 12 4
Repair Kit None 3 - -
Rotten Splinterbone Limit Break 12 - 4.17
Rough Scales Dualcast 1 10 1.54
Rough Shell Tricast 1 25 1.18
Rusted Bit Failcast 12 8 0.83
Sabertusk Claw None 1 - 3.03
Sahagin Scale Dualcast 3 38 1.92
Scaled Skin Dualcast 3 10 2.08
Scarlet Splinterbone Quintcast 0 33 1.03
Scorpion Barb Venomcast 1 20 4.76
Scorpion Stinger Killcast 1 16 4.55
Sharp Bone Dualcast 4 15 1.72
Sharp Bristles Venomcast 5 99 2.22
Sharp Head Fin Cursecast 12 99 1.41
Sharp Scythe None 5 - 1.33
Sharp Tail Feathers Quadcast 0 0 7.14
Shattered Timepiece Dualcast 8 25 0.50
Shield Spike Tricast 8 24 4.55
Sky Gemstone Failcast 99 75 0.03
Slimy Oil Cursecast 7 99 1.14
Small Beak Powercast 25 - 1.33
Snakehead Scales None 4 - 2.38
Snakehead Teeth None 2 - 3.03
Spiked Armor Tricast 26 30 8.33
Splendid Building Stone None 65 - 1.92
Star Shell Stopcast 1 52 2.17
Strong Bone Dualcast 16 25 1.33
Strong Pincers Blastcast 33 - 0.5
Strong Whiskers Killcast 18 99 1.25
Sturdy Helixhorn Tricast 3 32 0.97
Supple Tail Dualcast 1 28 1.39
Thick Hide Tricast 8 10 1
Thunderoc Feather Quadcast 0 1 7.14
Tiny Feather Dualcast 1 5 2.08
Tough Shell Dualcast 1 49 2.27
Translucent Skin Cursecast 20 99 0.65
Treant Branch Tricast 1 8 1.14
Treant Trunk Healcast 2 99 0.98
Voretooth Bristles Dualcast 1 3 3.03
Wind-up Lord Vexxos Limit Break 90 - 0.02
Worn Incisor Cursecast 33 99 0/63
Wyvern Wing Tricast 12 25 1.39
Zu Beak Limit Break 90 1 0.70


Elemancy Crafting List

 

The following is the spell crafting list that players can create in the game:

Name

Description

Elements Required

Items Required

Blizzard Inflicts ice based elemental damage

Ice Energy

N/A
Fire Inflicts fire based elemental damage

Fire Energy

N/A
Thunder Inflicts lightning based elemental damage

Lightning Energy

N/A
Unicast Casts Fire, Blizzard, or Thunder

Ice Energy

Fire Energy

Lightning Energy

N/A
Dualcast Fire Casts Fire up to 2 times

Fire Energy

Hard Whiskers

Sheep Milk

Dualcast Blizzard Casts Blizzard up to 2 times

Ice Energy

Hard Whiskers

Sheep Milk

Dualcast Thunder Casts Thunder up to 2 times

Lightning Energy

Hard Whiskers

Dualcast Blizzard-Thunder Casts Blizzard, then Blizzard or Thunder at random

Ice Energy

Lightning Energy

Hard Whiskers

Sheep Milk

Tricast Fire Casts Fire up to three times

Fire Energy

Phoenix Down

Elixir

Leiden Potato

Tricast Thunder Casts Thunder up to three times

Lightning Energy

Phoenix Down

Elixir

Leiden Potato

Tricast Blizzard Casts Blizzard up to three times

Ice Energy

Phoenix Down

Elixir

Leiden Potato

Tricast Blizzard-Thunder Casts Blizzard, then Blizzard and Thunder at random, up to two times

Ice Energy

Lightning Energy

Elixir

Quadcast Fire Casts Fire up to 4 times

Fire Energy

??

Quadcast Thunder Casts Thunder up to 4 times Thunder Energy ??
Quadcast Blizzard Casts Blizzard up to 4 times Ice Energy ??
Quintcast Fire Casts Fire up to 4 times Fire Energy Magitek Booster
Quintcast Thunder Casts Thunder up to 4 times Thunder Energy Magitek Booster
Quintcast Blizzard Casts Blizzard up to 4 times Ice Energy Magitek Booster
Healcast Fire Smites with Fire while healing the caster

Fire Energy

Potion

Healcast Thunder Smites with Thunder while healing the caster

Lightning Energy

Potion

Healcast Blizzard Smites with Blizzard while healing the caster

Ice Energy

Potion

Venomcast Fire Casts Fire imbued with the power to poison

Fire Energy

Scorpion Barb

Funguar

Venomcast Thunder Casts Thunder imbued with the power to poison

Lightning Energy

Scorpion Barb

Funguar

Venomcast Blizzard Casts Blizzard imbued with the power to poison

Ice Energy

Scorpion Barb

Funguar

Cursecast Fire Casts Fire imbued with the power to curse

Fire Energy

 
Cursecast Blizzard Casts Blizzard imbued with the power to curse Ice Energy  
Cursecast Thunder Casts Thunder imbued with the power to curse Lightning Energy  
Stopcast Fire Casts Fire imbued with the power to stop Fire Energy  
Stopcast Blizzard Casts Blizzard imbued with the power to stop Ice Energy  
Stopcast Thunder Casts Thunder imbued with the power to stop. Lightning Energy  
Flare Casts the ultimate fire spell that burns to no end Fire Energy Hardened Hide
Freeze Casts the ultimate ice spell that freezes to no end Ice Energy
Electon Casts the ultimate thunder spell that shocks to no end Lightning Energy
Expericast Fire Smites with Fire while conferring experience on the caster Fire Energy

Rare Coin

Debased Coin

Debased Silverpiece

Debased Banknote

Cockatrice Crest

Old Book

Expericast Blizzard Smites with Blizzard while conferring experience on the caster Ice Energy
Expericast Thunder Smites with Thunder while conferring experience on the caster Lightning Energy

 




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    • Anonymous

      TBH, after waiting for this game to play it on my PC. Very dissapointed after 1 run through, I used an expericast + hotel to basically get to level 99. Not playing anymore, this game is boring.

      • Anonymous

        People bitching about spells doesn't understand how to craft or except long time consuming fancy spell animation

        • Anonymous

          How pathetic. The magic of FF is the reason i still play FF but if this is the route they're taking when it comes to making their games -prioritizing graphical fidelity over story and gameplay- then i'll consider FFXV their last game. This crap was so half-assed it's a joke. 10 years...

          • Anonymous

            Barramundi Innards give "Vulnerable Level 99".
            Spiny Barramundi Fin gives Vulnerable Level 21

            e.g. thundara: inflicts electricity-based elemental damage of superior intensity and range.

            • Anonymous

              What the *****??? We get 3 different magic? *****ing THREE!!!??? You spent 10 years making this and that's all i get? ***** you square.

              • Anonymous

                Flare, freeze and electron are missing from this list unless I missed them. They can be made by using just 1 point of an element with a rare item called hardened hide which drops from a jabberwok, they also have a limit break effect with a 99 chain rating.

                • Anonymous

                  More and more is being discovered daily it seems. I wouldn't write too much off this early in the game. Kinda glad not everything has been found on day one.

                  • Anonymous

                    Um... Where is Holy, Meteor, Flare, Ultima ?
                    Is this it ? Just Fire, Blizzard and Thunder ? Weak as hell.

                    Same goes for Summons. 4, really ? This series is deteriorating game after game... This is... pathetic...

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