Status Effects in Final Fantasy XV are covered on this page.
Status enhancements, also called buffs, are beneficial status effects that improve the defensive or offensive ability of the user by boosting one or more of his or her Attributes. Enhancements are most commonly obtained by equipping specific pieces of gear, particularly Accessories, or by eating Meals. They are represented by square blue or green icons.
Status alterations are detrimental effects that can harm a character's ability to fight, either by reducing one or more stats or by inflicting a debilitating condition. Alterations are represented by red square icons. When you are affected by status alterations, the most common cure is to use a Consumable Item. There are also a number of accessories that can provide partial or complete protection against particular status alterations.
Status Effects Overview
Name |
Effect |
Description |
Revitalized | Increases HP recovery Rate | Status that accelerates HP recovery rate |
Tenacious | Increases Strength | Status that increases attack |
Stalwart | Increases Vitality | Status that increases physical defense |
Enchanted | Increases Magic | Status that increase magic |
Spiritual | Increases Spirit | Status that increase spirit |
Flameboost | Imbues weapons with Fire and Increases Fire magic potency | Status that imbues weapons with fire and increases fire magic potency |
Frostboost | Imbues weapons with Ice and increase Ice magic potency | Status that imbues weapons with ice and increases ice magic potency |
Stormboost | Imbues weapons with Lightning and increases Lightning magic potency | Status that imbues weapons with lightning and increases lightning magic potency |
Carbuncle's Blessing | Increases Strength and Vitality | Status that significantly increases attack and defense |
Nimble | Triggers automatic evasion of enemy attacks | Status that triggers automatic evasion of all enemy attacks |
Inspired | Negates all MP cost | Status that negates all MP costs |
Sharp | Reveals an enemy's weaknesses | |
Serene | Status that accelerates recovery rate | |
Berserk | Increases Strength and Magic by 100%, but reduces Vitality and Spirit to zero | Status that significantly increases attack and magic, but reduces vitality and spirit to zero |
Riled | +50% Strength | |
Roused | +50% Vitality | |
Critical | Increases Critical Rate | Status that increases critical hit rate |
Tactical | +100% to tech bar fill rate; +100 leveling rate and guaranteed critical hits for techniques | Status that renders every technique a critical hit. Accelerates tech bar for Noctis, technique growth for allies. |
Phoenix's Favor | Status that significantly accelerates HP and MP recovery rate | |
Libra | Status when weaknesses have been scanned | |
Danger | Party member is in critical condition; see previous section covering HP | Status when unable to attack and maximum HP decreases over time |
Down | Unable to participate in battle | Status when unable to fight due to maximum HP falling to zero |
Enfeebled | Reduces Strength | Status that reduces attack |
Compromised | Reduces Vitality | Status that reduces physical defense |
Disenchanted | Reduces Magic | Status that reduces magic |
Cursed | Reduces Spirit | Status that reduces spirit |
Broken (Neutralized) | Reduces Strength and Magic due to a broken body part | Status that reduces strength and magic due to a broken appendage |
Broken (Defenseless) | Reduces Vitality and Spirit due to a broken body part | Status that reduces vitality and spirit due to a broken appendage |
Poison | Inflicts damage over time | Status that inflicts damage over time |
Envenomed | Inflicts prolonged damage over time | Status that inflicts prolonged damage over time |
Confusion | Disoriented: Controls for Noctics are reversed, while allies attack nearby targets indiscriminately | Status when disoriented and behavior is disrupted. Confused allies become unable to discern friend from foe |
Toad | Transformed into a toad | Status when transformed into a toad and actions are restricted |
Stone | Turned into stone; removes all other statuses, and prevents all damage, but also precludes movement | Status when turned into stone, which prevents all damage as well as movement |
Stop | Suspended in time and immobilized | Status when suspended in time and immobilized |
Burnt | Inflict Fire damage over time | Status that inflicts fire damage over time |
Frozen | Inflict Ice damage over time | Status that inflicts ice damage over time |
Shocked | Inflicts Lightning damage over time | Status that inflict lightning damage over time |
Threatened | Focuses enemy attacks on a single target | Status that focuses enemy attacks on a single target |
Enervated | Reduce all attributes | Status signifying all attributes are reduced |
Overheated | Inflicts damage over time with intense heat | Status that inflicts damage over time with intense heat |
Food Effects Overview
Name |
Effect |
Description |
HP Boost | +50 Base HP per level | Meal-based bonus that increases maximum HP |
Regen Boost | +25% HP Recovery Rate per level | Meal-based bonus that accelerates HP recovery rate |
Attack Boost | +10 Strength per level | Meal-based bonus that increases attack |
Defense Boost | +10 Vitality per level | Meal-based bonus that increases physical defense |
Magic Boost | +10 Magic per level | Meal-based bonus that increases magic |
Spirit Boost | +10 Spirit per level | Meal-based bonus that increases spirit |
Critical Boost | +10% Critical Rate per level | Meal-based bonus that increases critical hit rate |
Flameproof | +10% Fire resistance per level | Meal-based bonus that increases Fire resistance |
Frostproof | +10% Ice resistance per level | Meal-based bonus that increases Ice resistance |
Stormproof | +10% Lightning resistance per level | Meal-based bonus that increases Lightning resistance per level |
Poisonproof | Immune to Poison | Meal-based bonus that prevents poison |
Toadproof | Immune to Toad | Meal-based bonus that prevents toad |
Death-Defying | Immune to Instant Death | Meal-based bonus that prevents instant death |
Immune | Immune to all ailments | Meal-based bonus that provides protection from most status ailments |
Resistance Boost | Immune to Fire, Ice and Lightning damage | Meal-based bonus that mitigates fire, ice and lightning attacks |
Tech Boost | On Noctis: +100% to tech bar fill rate; on allies +100% leveling rate and guaranteed critical hits for techniques | Meal-based bonus that accelerates replenishment of the tech bar |
Perception Boost | Increase drop rate by 50% | Meal-based bonus that increases item drop rate |
Endurance Boost | Sprint indefinitely without using stamina | Meal-based bonus that enables unlimited sprinting |
EXP boost | +10% EXP per level | Meal-based bonus that increases experience points earned through combat |
Equalizer | When the attack's level is below the defender's level, the attack inflicts more damage according to the formula: Bonus modifier = lvl diff x 2% | Meal-based bonus that increases damage dealt based on the level difference between the party and enemies. |
Last Stand | +500 Strenght, +500 Magic, Max HP reduced to 10% | Meal-based bonus that significantly increases strength and magic but drastically reduces maximum HP |
Magemaster | Strength reduce to 0, +500 Magic | Meal-based bonus that significantly increases magic but reduces strength to zero |
Braveheart | +500 Strength, Magic reduced to 0 | Meal-based bonus that significantly increases strength, but reduces magic to zero |
Clairvoyant | Guaranteed critical hits | Meal-based bonus that renders every attack a critical hit |
Fresh | +50 Strength/ Magic +10% EXP | Meal-based bonus that increases all stats |
Prime | +75 Strength/ Magic +50% EXP | Meal-based bonus that significantly increase all stats |
Stength is misspelled on last stand.
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